I found some code to use instead of the CharacterMotor script, which was modified to rotate left and right instead of turning left and right. It doesn’t work though, and only gives me a ‘Parsing Error’ (not specific to any line). I can’t find any bugs though? what’s wrong?
I tried a few ways to get my FPS controller to rotate instead of move its position left or right but nothing worked. Maybe you have some tips to do this otherwise? It should be very simple.
/// This script moves the character controller forward /// and sideways based on the arrow keys. /// It also jumps when pressing space. /// Make sure to attach a character controller to the same game object. /// It is recommended that you make only one call to Move or SimpleMove per frame. using UnityEngine; using System.Collections; var speed : float = 8.0; var jumpSpeed : float = 8.0; var gravity : float = 20.0; private var moveDirection : Vector3 = Vector3.zero; function Update() { //var controller : CharacterController = GetComponent(CharacterController); if (controller.isGrounded) { // We are grounded, so recalculate // move direction directly from axes moveDirection = Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (Input.GetButton ("Jump")) { moveDirection.y = jumpSpeed; } } // Apply gravity moveDirection.y -= (gravity * Time.deltaTime); // Move the controller controller.Move(moveDirection * Time.deltaTime); }