hello all…
okey so i think im not understanding something correctly…
basically i modeled nissan GTR car, and it looks fine when importing to unity…
but then when i want to texture it, the car stays white after importing it into unity…
here is how the car looks before rendering in 3ds max
here is how the car looks after i render it in 3ds max (this is the looks that i want in unity)
here is car in unity… without that blue textures etc…
can anyone just point me into right direction? im mostly using “car paint” and “autodesk solid glass” and “autodesk metal” for rims.
i think im missing something obvious here… baking of textures or what? im quite new to this… never did it before…