Just started with Unity and already stuck : /. I highlighted the rows and included the error messages. Any help or guidance much appreciated!
using UnityEngine;
using System.Collections;
public class Shooter : MonoBehaviour {
public Rigidbody bullet;
public float power = 1500f;
public float moveSpeed = 2f;
void Update () {
var h = Input.GetAxis("Horizontal") * Time.deltaTime * moveSpeed;
var v = Input.GetAxis("Vertical") * Time.deltaTime * moveSpeed;
transform.Translate (h, v, 0);
if(Input.GetButtonUp ("Fire1")) {
Rigidbody instance = Instantiate(bullet, Transform.position, Transform.rotation) as Rigidbody;
Vector3 fwd = Transform.TransformDirection(Vector3.forward);
instance.AddForce (fwd * power);
}
}
}
Error Messages
Line: Rigidbody instance = Instantiate(bullet, Transform.position, Transform.rotation) as Rigidbody;
Assets/Scripts/Shooter.cs(14,76): error CS0120: An object reference is required to access non-static member UnityEngine.Transform.position'* *&* *Assets/Scripts/Shooter.cs(14,96): error CS0120: An object reference is required to access non-static member UnityEngine.Transform.rotation’
&
Assets/Scripts/Shooter.cs(14,46): error CS1502: The best overloaded method match for UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments* *&* *Assets/Scripts/Shooter.cs(14,46): error CS1503: Argument #2’ cannot convert object' expression to type UnityEngine.Vector3’
*Line: Assets/Scripts/Shooter.cs(15,49): error CS0120: An object reference is required to access non-static member UnityEngine.Transform.TransformDirection(UnityEngine.Vector3)'** *Assets/Scripts/Shooter.cs(15,49): error CS0120: An object reference is required to access non-static member UnityEngine.Transform.TransformDirection(UnityEngine.Vector3)’