I started programming in unity, looking from youtube. Then i saw that there is a tutorial, where you get big introduction in scripting and its limited free right now. So i decided to check it out, but i got stopped by something.
I know that it is a lot more bigger than my testing projects, but it is taking more then half an hour, and it still hasent finishes yet. Do you know what can be causing it or it just has to be like that?
One part of it is that Unity’s way of importing assets needs improvement, but another part of it is that Unity’s minimum and recommended system requirements are way understated. You can make games with a machine that it recommends but it’s not a pleasant experience.
My computer has an AMD Ryzen 5 1600X (6 core/12 thread), 32GB RAM, and a Samsung SATA SSD. It’s not a new system but it’s definitely not a budget machine either. Worst case scenario I’ve seen is builds and imports taking multiple hours.
Thankfully it’s almost always a one-time process due to Unity caching everything in the Library folder assuming you don’t add or change a ton of files between builds and imports.