Hi there,
I was really exited when my first little game was finished and I thought I could build it.
This is the first time I used Unity and Microsoft Visual Studio and I followed this step by step tutorial to build the game:
I checked the codes. It seems that everything is identical but still Unity won’t export. I tryed different things I found online but the range of possible causes of the errors seem to be endless.
I hope somebody here can help me find the mistake or give a hint.
I work on a PC, Windows 10 pro, 32GB ram, gtx3810, Unity Version 2022.3.10f1.0.16956 and the game should run local on Windows.
These are the error messages:
Internal build system error. read the full binlog without getting a BuildFinishedMessage, while the backend process is still running
Error building Player because scripts had compiler errors
Build completed with a result of ‘Failed’ in 4 seconds (4419 ms)
3 errors
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Make sure your log console selector buttons are enabled. See this graphic:
How to troubleshoot build failures:
First, make a blank project with a single blank scene and prove that it builds successfully.
If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.
Until you can build a blank project to the target platform, don’t fiddle with anything else.
Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.
Most often things that prevent building are third-party libraries such as Firebase.
Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.
It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.
Android build not building:
Recently (circa July 2022) there have been reports of Unity’s installer failing to install the Android Tools.
Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022 (edited on August 23, 2023 to include Android SDK 33…):
Android Gradle errors and other related stuff:
Extra unwanted packages in new projects (collab, testing, rider and other junk):
About the fastest way I have found to make a project and avoid all this noise is to create the project, then as soon as you see the files appear, FORCE-STOP (hard-kill) Unity (with the Activity Manager or Task Manager), then go hand-edit the Packages/manifest.json file as outlined in the above post, then reopen Unity.
Sometimes the package system gets borked from all this unnecessary churn and requires the package cache to be cleared: