Hey, i’m learning Unity, doing tutorials on Youtube (currently on the Roll-A-Ball tutorial) and wherever. Ran into a problem concerning the camera control. I scripted the camera with this script :
public class CameraControl : MonoBehaviour {
public GameObject player;
private Vector3 offset;
void Start ()
{
offset = transform.positon - player.transform.position;
}
// Update is called once per frame
void LateUpdate () {
transform.position = player.transform.position + offset;
}
}
The problem is that it didn’t create a “slot” in the camera object’s properties, where i could attach the player object to. “public GameObject player;” Should create it, if i understood correctly?
I couldn’t find an error in the code, compiler says there is. English isn’t my native language, and i’m still learning Unity, don’t know the right terms so i hope you guys get what i’m trying to say.