Hey everyone, I’m starting my journey towards making a 2-d side-scrolling action adventure game via Unity. Since I have absolutely no art or programming experience to speak of, I’m fully aware that I’m several years away from even a playable prototype. Still, I have a dream, might as well pursue it. Anyway, I had a couple of questions before starting my journey.
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Should I master whatever coding language I’m going to use before I try any of the tutorials? I tried the rolling ball tutorial and while I was able to get the ball to move, I was only able to do so by transcribing the code provided without actually understanding what any of it meant. It seems like the tutorials assume some past programming experience. Besides that, I’m currently thinking I might try to learn Javascript instead of C#, which everyone tells me is extremely difficult.
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I’ve never actually played much in the way of 2-D side-scrolling action-adventure before. Can you guys suggest any games I should play and study in order to get an idea for level design and mechanics work in these games?
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Finally, I’m planning to learn how to draw in order to do this project. Will any skills that I learn from pen and paper drawing still be useful when creating 2-d models for my game. Is there a huge learning-curve transferring from pen and paper drawing to digital drawing?
Thanks for reading this thread, its exciting to finally start something, and this seems like a great community to learn from!