Hey guys,
Looking for very general advice at this stage. Wanting to make my first 3D game.
I want to approach making a game from a different angle than most would. I’m most interested in design and story, and want to focus on creating a sense of immersion. My game plan is to create a small setting where a cast of characters will reside, the player will play free-roam/sandbox style.
I want to make sure I’m not being too ambitious before I begin. I do have training in Maya (modelling and animation), so that should help with the learning curve. Would a map of, say, 15-20 buildings and a cast of 30 characters, be complete-able for someone with time on their hands?
How user friendly is the scripting in Unity. Never scripted before. I’m envisioning my characters mulling about their town, following paths, stopping when passing things of interest, interacting with each other…will I be able to pull that off?
Also, what kind of physics are achievable? I’d like to have most objects movable, bump-able.
…Okay, as you can see, I’m a little scattered. I was thinking I would begin by creating the beginnings of a map, and a character to move around through it, and start expanding from there. What info would be essential at this point? What tutorials would be most recommended? I’d like to avoid any major screw ups as far as importing and incompatibilities…where I tend to get confused.