Hi guys, I’m almost new to using image effects & shaders, and got some questions about Bloom effects.
So I tried to make some ‘glow’ effects for my pixel art sprites. After searching many documents and trial & errors on unity editors, This is what I understood about HDR & Bloom Effects :
*HDR can simulate pixels that can have color value larger than 1.
*So, with HDR checked camera, You can use threshold = 1 in bloom effect script, and bloom effects will work on pixels with values > 1.
My Question is : Then how do you let your sprite pixels have larger than value 1? I guess it’s by shader, but dunno exactly what tweaks I should do to set pixel values of my sprites > 1 for bloom.
*And a bit addition here - I accidentally made it work, with these settings(I use no lightings.)
**(Edit - Well, Actually I used lightings. I just forgot my editor has default built-in directional light, and it’s important source for bloom effects.)

Inspector of my sprite object : I used Sprite-Diffuse shader instead of Sprite-Default. The sprite is just a simple white-filled object.
Inspector of my camera, HDR turned on with bloom script.

Result of setups above. We can see only light shaft object gets nice bloom effect here.
So if I use Sprite-Diffuse instead of Sprite-Default, It seems like somehow my sprite gets pixel values > 1.
I get good glow effect per object now, I’m happy with this, but still dunno WHY it works.
It would be really helpful if someone explains me the reason…
