(Beguinner) Loading saved data

What is the value of savedValue at runtime? How are you debugging? Perhaps as simple as:

if (savedValue)
Debug.Log(“Player name is” + savedValue.name);
else
Debug.Log (“error!”);

Or similar, based on your data structure. This debug log statement will show in the device logs.

Or you can debug directly on the device from Visual Studio, but is a bit more advanced