Behavior Agent Behaves Differently When Debug View Is Enabled

I’ve been having this issue for some time now. Once in a while, my character freezes for a few seconds, and sometimes for longer periods. I noticed that this issue happens most of the time when the graph is not being debugged. When I activate the debug view in the graph window, the agent proceeds to act properly as it should. Is this a known issue?

I’m currently using Behavior 1.0.7 on Unity 6000.0.30f1.

I made an example video of the issue happening, Sorry for the poor video quality.

That is very strange! I haven’t seen anything like it. I wonder if this is related to the similar issue here, but I’m not sure as I don’t know anything that could cause debugging to change it.

Can you share a small repro project for us to look at?