Behavior Designer - DOTS Powered Behavior Trees Coming in February!

The Deathmatch AI Kit doesn’t support multiplayer out of the box so it will take some scripting. This post is a general overview on how to do networking with behavior trees:

1 Like

Version 1.7.10 of Behavior Designer has been released. The release notes are at:

Apexcalibur Software recently released a new Behavior Designer add-on that adds integration with Behavior Designer and Malbers Animal Controller. If you want to control your Animal Controller with Behavior Designer this integration makes it a snap. Apexcalibur created the video, and you can find a link to the asset here. Congrats Apexcalibur Software!

Version 1.7.11 of Behavior Designer has been released. This update adds further compatibility with the recently released Unity 6.

1 Like

Join us tomorrow for the next Game Dev Insiders episode where I talk about all things Behavior Designer Pro. For those that don’t know Behavior Designer Pro is the next version of Behavior Designer that is powered by DOTS. In the Game Dev Insiders episode I’ll be showing the sample scenes included with Behavior Designer Pro as well as what’s left before an official release:

I just uploaded a new Behavior Designer Pro release. This release includes bug fixes, polish, and the sample scenes. This will likely be the last version before the official release. I will also be showing all of the sample scenes on Game Dev Insiders tomorrow:

Looking forward to seeing you there!