This is the result of my physics testing 8)
Really satisfied btw
I used a little restrictions though, to simplify the calculations (my game doesnt need more)
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It only behave in a plane, if the units go above, below or rotates on another axis that is not Y, then it stop working.
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The collider must be an sphere collider to keep the plane thing working.
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It calculates the force and torque needed constantly because collisions or other forces can alter his speed/direction of movement.
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This will be on my next WIP video