BehaviourUpdate taking unreasonable amounts of resources in the profiler

I’m getting issues with performance in the BehaviourUpdate portion of the profiler, but all of its sub-components do not add nearly to the amount of time BehaviourUpdate is taking. I’ve disabled V-Sync. What’s going on here?

See the image attached to see what I mean.

I have very few scripts running in my scene. Only an extended first person controller and a simple compass.

If anyone has this issue in the future.

Go to Edit > Project Settings > Input

And add the appropriate axis, to increase the size of inputs, resize the array to be 1 larger, or click on any element and press CTRL + D.

Then change the name of the new axis to reflect that of the one being requested.
In this case, it is “Gamepad Look X”