Hey,

I have a question is it possible with script to bend a generated mesh on selected axis.

Like here in this picture. I made road and tunnel and I want to bend a tunnel.

My vertices script:

```
int row = 10;
vertices = new Vector3[(numSegments + 1) * row];
System.Random rand = new System.Random();
var rndStart = rand.Next(0, roadMesh.roadPoints.Count);
for (int j = 0; j < row; j++)
{
float z = roadMesh.roadPoints[rndStart].z + (j * .5f); //Start position and space between rows
float startX = roadMesh.roadPoints[rndStart].x;
float startY = roadMesh.roadPoints[rndStart].y;
for (int i = 0; i <= numSegments; i++)
{
float angle = Mathf.PI * i / numSegments;
float x = Mathf.Cos(angle) * radius;
float y = Mathf.Sin(angle) * radius;
vertices[j * (numSegments + 1) + i] = new Vector3(x + startX, y + startY, z);
yield return new WaitForSeconds(0.01f);
}
}
```

I was thinking that if I add `.5f`

to `x`

axis it will do the work, silly me.

### SO maybe someone has an idea maybe where to start?

Thank you.