TLDR: Does unity create me a bent normal automatically if I have a normal and an AO map?
Ive been reading this thread about specular occlusion Specular Occlusion?
But now im noticing that if I just turn on Specular Occlusion from AO and Bent normal in the shader,
I am getting a bent normal generated somehow from unity and it works as if I had added a baked bent normal
I cant find anything about that
From AO:
From Bent and AO:
Clearly a big improvement here and I dont have a bent normal texture
Is this really how it works?
Btw Custom ones can also work well:
Based on light direction
Anyone seeing this, really turn on the setting for AO and Bent normal