Best 2D Platformer Packages

Hello Everyone!
Recently I have been looking into some of the 2D platformer examples in the asset store. Which assets do you guys think has all the necessary elements for a 2D platformer? Which assets have a good structure of how a Unity game project should follow?

References:

I doubt anyone has all three to judge the asset. Honestly, I think that Unity’s is very good. It only takes about a few lines of code to add double jump, ladder support, and even sliding.

I haven’t bought any of those examples, but I’ve checked their store pages.

The first reference has good reviews. The author’s website has documentation and links to several YouTube videos.

The second reference has one review and it isn’t very positive. The author’s website has nothing related to the asset.

The third reference is not a generic platformer engine. It is geared specifically for one style of game. It has a single review with very little details and the author’s website is not in English.

The first one looks like a candidate to try out, but the other two should probably be ignored.

Of the three you list only one is a platform asset (one is for runners, the other is 3D models), and I don’t think its one of the best.

The best in my (obviously biased opinion) are:

Unity Asset Store - The Best Assets for Game Making - This is 3D as well, but if your platformer is at all physics based it is a good choice. Very large customer base means that even if the kit doesn’t support something someone else has probably added it.

Unity Asset Store - The Best Assets for Game Making - Its a simple feature set but well done and the developers look committed to improving it.

Unity Asset Store - The Best Assets for Game Making - My asset (obvious bias), most fully featured platform 2D/2.5D mechanics (ropes, ledge climb, wall slide, etc). The main benefit: because it is completely custom physics based on raycasts, you don’t get any of the sliding/weird friction issues you get with Unity Physics based solutions. On the other hand it doesn’t have great documentation and can be a bit hard to tweak until you understand it. I try to make up for that with excellent support.

Here’s a great example of what you can achieve with 2DPC with some tweaking (note 2DPC is the basis for the movement, all the cool weapon stuff has been added by the developers):

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Thanks Johnny A! That was exactly the kind of response I was hoping for! :smile:

My opinion is if you want a rigidbody based conroller go with Acrocatic and if you want a raycast based controller go with 2DPC. This is of course assuming you want a 2d or 2.5 d platformer.

Also @JohnnyA , props for offering/suggesting competing alternatives alongside your own product