Best approach for batching Dynamic Objects?

We are trying to figure out the mystery of batching dynamic objects in our game. We have various small objects that have 2 bones in them, lets call them rats for now, they use the same texture, mesh, and bones and are under 300 tris (is this with a light since a light doubles the tris)

Anyhow we enabled dynamic batching in our player settings and ran the game, so far as far as I can tell no batching is taking place, and looking at the batching stats in the internal profiler seems to also represent this.

Anyone have any thoughts on this? Not much documentation as far as I can find.

I would reallly really be surprised if skinned meshes could be dynamically batched.

Dynamic batching only works with static objects indeed, it won’t work with anything with a skinned renderer on.

Check out this thread:

http://forum.unity3d.com/threads/62714-Batching-HOWTO