I am kicking around making a translation app which means I would have to push around thousands of lines of text.
- Do you think putting these text strings into an array is the best approach?
- If so, is there a good way to read text files into an array?
Thanks.
Sounds like something you potentially might want to use at least semi structured data (xml / json) if not an sqlite db then used through System.Data
- System.IO.File.ReadAllLines?

Does that work in Unity iPhone? Seems like the last time I dabbled with that it only work in PC Unity.
Thanks.