Best approach for Unrealistic Physics

Hey all,

I’ve been playing around with Rigidbody component, and have so far not been able to make a ball stupidly bouncy, which is something I need to do :slight_smile:

Any tips? Is it possible to do this using the built-in Physics for Rigidbody?

Thanks!

James

Try applying a Physic Material to the object the ball will bounce off of. There are a few included ones in the Standard Assets.

Sweet, that did the trick :slight_smile:

So with the ball at bouncyness:1 and the object bouncyness:1, the ball actually bounces higher each time. Lovely :slight_smile:

Cheers,

James