Hello there, I was wondering what would be the best approach for this situation that I am in. I am trying to create a first-person walking simulator type of game (not a shooter).
I have had a look at the standard Starter First Person controller asset that comes from Unity. There’s also this Modular First Person Controller in the Unity Asset Store that I was looking at, but it also uses a standard capsule as the player, so you get the idea. I don’t want my player to be a capsule, but an actual character. The problem with these is that it gives you the feeling that you’re floating in the space. I want to be able to look down and still be able to see my character model.
So if I look downwards while stationary or walking, I expect to see the arms and legs of my character model. I hope this explanation makes sense, I am an extreme beginner to Unity. I am trying to make use of a Mixamo ready made character and walking animations, that I can easily import into Unity. It seems like there is not much information lying around about this particular topic, so don’t mind me asking here please.
Here are some examples of what I am trying to achieve: