Best approach toon shading

Hi everyone, a general question about stylising a game with color pallets and shaders
If you were to create a border lands style game what level would you apply the that style too?

Shaders
Environment lighting
Lights
Volumetric lighting

When trying to create a general pallet or pallet control it seems that one can become lost as to use global controls vs tweaking on a per materials color basis to override it.

The style I am trying to replicate

My quick attempt on the style above

Seens any good articles detailing the approach or hack methods or post effects that help.
Any advice would be great!

I was going to use these plugins to get me a little closer, are their better>?

Hand drawn shader pack

Foggy light plugin

V-Light Volumeteric Lights

Thoughts?

Hey any thought on this would be great. Maybe shoot through some examples of work in this style running in Unity3d. Cheers

The characters seem can use Rim Lighting added to the line-less cell shading…