Best Audio File Format Practices? iOS/Unity


I have heard all sorts of answers to this question.

For iOS/Unity games - is there a best practice on audio file formats?

Here’s what we’re currently doing -

Music - 128kbps MP3

Non-looping SFX - 128k MP3

Looping SFX - 128kbps MP3

The reason we went all MP3 was because of memory usage issues.

I am concerned by going all MP3 we will run into processor usage issues though.

What say you? Thanks!

  1. Why mp3? Switch to Ogg. You will avoid mp3 looping problems. Quality is comparable.
  2. If you compress mono files you can go down with the bitrates but use your ear if it still sound good with given quality setting