I have heard all sorts of answers to this question.
For iOS/Unity games - is there a best practice on audio file formats?
Here’s what we’re currently doing -
Music - 128kbps MP3
Non-looping SFX - 128k MP3
Looping SFX - 128kbps MP3
The reason we went all MP3 was because of memory usage issues.
I am concerned by going all MP3 we will run into processor usage issues though.
What say you? Thanks!