Heya,
I have a dynamically displayed menu that can take up the entire screen with a single word, or be a bunch of menus more akin to a standard game. For maximum flexibility and legibility, I’ve set all my text boxes to “Best Fit” with a minimum of 0, and a maximum of 300. This results in some really bad performance hiccups, especially when the text dynamically changes during runtime.
As an example, a textfield covering the whole screen might want to be a “patch notes” box, which is particularly terrible. Performance is much better if it’s just the word “VICTORY!”, so I assume the number of characters multiplied by the max font size starts making things more complicated.
Reducing the maximum to something lower (like 50) results in better performance, but the text in those instances don’t fill the entire screen (despite the anchors being set to cover everything) – and I suspect if the text was bigger, it would start looking jaggy.
Am I overlooking something obvious to work around this?