Best Graphic Design Modelling Tools?

Hi everyone! Doe’s anyone know if cheetah3d is any good for modelling 3d art assets for video games or would you choose a different 3d modelling software package? Any answers will be appreciated. Thanks.

Cheetah3D is fine. As are all the others, blender, Maya, Max, Carrara, Hexagon, Lightwave etc!

The problem is that if your 3D Game Character ends up looking like a walking cupboard in camouflage, whether you did this in Cheetah3d or any of the others, switching software won’t make that camouflaged cupboard look any better or any different.

Picking and sticking to a certain software is fine. The important thing is picking and sticking to practising, learning and visualising how to model in 3d as it will serve you better than hopping around each different bit of 3d software you find.

Remove from your mind, if you have it, the bit that lies to you when it says you will be a better 3D artist if you pick the most expensive 3D solution on the planet.

Thanks for the great advice! I will practise using the cheetah3d application.

I personally would choose a different one, like Maya LT or Modo or Blender, but Cheetah3d is a good one as well.

Amen to that! I suggest trying as many of the above as possible and see which one “clicks” with you. Of course, after that you will need months of reading tutorials to be able to do basic stuff but it’s worth it

Truth. It’s a long learning curve but totally worth it. I actually did my first paid gig last night where my primary job was 3D modeling which wouldn’t have happened if I hadn’t started poking around in 3D modeling for fun.

Nobody said about Zbrush! These are wonderful combos,

Zbrush+blender
Zbrush+cheetah3d
Zbrush+mayaLT
Zbrush+maya
Zbrush+3dmax

If their zsphere rig can only be exported as something which game engine can recognize, then I would just suggest Zbrush. Of course, for baking who can dare beat xnormal???!!! :stuck_out_tongue:

I must warn you, zbrush is kinda tricky to learn, a lot of shortcut keys n tapping special keys :smile:. But once you master it, you can build whatever(yes everything. organic shapes and hard surface mechanical shapes, both. You just can not do architectural CAD 3d work. I guess it is not relevant to game art deving either :smile:) heck comes around your head :stuck_out_tongue:

To give you something practical, I was kinda depressed and I made this dude :smile:.

Took me around 2.5hours only, my pc is really old for gigantic high poly manipulation. Same could be done on less than half an hour, on todays machine. This dude came from just a sphere primitive. For lowpoly animation ready retopolized model? You just don’t worry, throw away external application or lengthy tricks. Its just clicking a button and zbrush will do all the hard work for you!

As a TOTAL newb to 3d modelling, I was intimidated by the likes of Blender etc, even after getting a book to try to help learn it. I bought Cheetah3D. The user interface is so much friendlier and easier. I am sure it probably is lacking features and certain flexibilities etc but I got into it way faster and easier. I haven’t actually used it a lot since, though, but I do plan to.