@BestHTTP
Hey
Thank you for your fast response!
Yipp, I set those browser flags mentioned in the first posting of that forum thread I linked and (after some troubleshooting) eventually our project started fine.
But then there seemed to be no web socket message going out any more with threading enabled… HTTP requests were still received but the web socket didn’t seem to ever send data although everything looked fine from outside.
If I’m right, placing this script in an Editor folder of your project…
… and doing a WebGL build should cause the mentioned issue.
When I set…
PlayerSettings.WebGL.threadsSupport = false
… data was sent again.