Vancete
February 2, 2018, 10:29am
1
Hi there,
I’m going to start developing some VR content with Unity. I want to know your opinion of what’s the best input module for get working both Vive and Oculus controllers in Unity.
I’m totally lost on this right now, any info will be much appreciated.
Thanks
Syganek
February 2, 2018, 10:39am
2
Basically I would normally recommend Rewired because in my opinion this is the best Input system I’ve found but it’s not supporting VR out of the box.
I’d try it still, because it makes things much easier and really replaces native Input system.
More information here and here .
2 Likes
Vancete
February 2, 2018, 11:40am
3
If it doesn’t support VR, what’s the thing?
SteamVR Interaction System, with OpenVR has the prefabs, components and demo scenes you’ll need.
We use SteamVR with a abstraction layer ontop of that. Works pretty well.
So a domain object can ask
AttachedHand.CheckPlayerCommand(Commands.ReleaseMagazine);
And the abstraction will do its thing for both hardware
The Steam/HTC/OpenVR tools are definitely the best.