Best Lighting & Graphic Fidelity Plugin for Unity 5 on a Budget

I’ve researched ways to improve Unity 5’s lighting and overall scene graphical fidelity though plugins, and I’ve narrowed the search to a few plugins. Due to budgetary constraints, I’m only able to get one or two of these plugins. I was wondering if anyone could recommend or comment on which plugin they think would be best to get if they had to pick on a budget?

Here are my options:
Marmoset’s Skyshop (Image-Based Lighting)
Rust Ltd. Alloy Framework 3.0 (PBR Shader set)
Candela SSRR v2 (Screen Space Reflections)
UBER - Standard Shader Ultra

I haven’t got skyshop, but I do have the others, they are all awesome, but if i had to choose 2, I’d get Alloy3 and Candela V2, both have improved my visuals enormously. Alloy just has tons of options, one of my best purchase’s

Would you mind going into the specifics of what you feel was improved visually?

Alloy3 has a different lighting falloff which I find looks better its inverse sqr, so more like how the lights work in 3dmax whic i prefer and a modular approach to the shaders, so if you want to add a dissolve to your material for instance, you just click the little plus sign a and add it, so its like you can create your own shaders. Uber is also very good, but cos Alloy has been around for so long, its a lot more mature and I find it more initiative. Candela v2 gives you awesome screenspace reflections, so you can emulate real-time reflections and with care the results are stunning. Obviously they aren’t magic bullets, you’ll still have have to work hard to achieve great graphics, but they certainly help you get there, I would check out the videos on the forum threads, Alloy has a great getting started vid which allows you to see the flexibility first hand, it blew my mind the first time I saw it and Candela V2, also has videos that are suitability mind blowing. With a little time you can achieve similar effects. Also the people who make these products very approachable, so don’t be afraid to drop them a line, they are all very helpful

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Thanks for the explanation. I’ll check both those out.