Question:
Hi everyone,
I’m working on a 2D game in Unity and have created my player character using Aseprite. Now I want to implement animations for actions like running, jumping, and idling, but I’m unsure about the best method to use.
I’m considering the following approaches:
- Animator Controller: Managing animations through a state machine.
- Direct Control via Script: Triggering animations using
Play()
orSetTrigger()
directly in code. - Manual Sprite Animation: Cycling through sprites manually using a SpriteRenderer and a script.
Here are my questions:
- Which method is best suited for smooth animations in a 2D pixel-art game?
- Are there specific pros or cons to consider when choosing one method over another?
- How do you handle transitions (e.g., from running to idle) in your games?
I want to ensure that the animations run smoothly and efficiently without impacting performance. Any tips or shared experiences would be greatly appreciated!
Thanks in advance!