I’m trying to implement “In-App Purchase” in my new Unity3D game for Windows Store (UWP -PC|Mobile). But as much as I browse the internet I feel lost and without realizing which method is the best or the easiest and clearest for implement in app purchases.
Someone for the kindness that I have already implemented can give me some help and some explanations, that is all that is needed to launch the game.
I apologize, but after going through several pages, and Unity documentation I did not realize how I can implement this for Windows Store. Tuturiais for this platform are very few.