I am making an iPhone/Android game, for these purposes lets just say it’s marbles.
My question is, say I have 500 marble textures I want to use, what is the best method for getting these into the game.
- Every texture applies to the same
mesh - Each texture will be 64x64
- Each texture is unique
Is my best recourse to simply make 500 materials? Or 1 material that swaps a texture based on marble type? Multiple textures per material and use texture offsetting?
I have heard of texture atlasing but I essentially have no clue how to implement it or even if I should. I’m looking for an efficient and easy to implement method.
Thanks in advance
(Programmer not an artist please forgive me for my ignorance)