Hey everyone. I’ve been using Blender with Unity for a few months now, but I’ve finally saved up enough money to buy a modelling application. I’ve heard that the ones that are best for working with Unity are Maya and Cinema4D, and I have looked at the “what works on what app” page on the wiki. I have a couple of questions about various applications and their interaction with Unity.
3DS Max - Even though it is decidedly a Windows application, the wiki says it works with Unity in everything. What are the downsides to its use with Unity? Are there hidden things that can’t be used with Unity? Is the import harder than other applications because it doesn’t run on the same computer as Unity? How good is the support associated with 3DS Max - books, forums, etc? How hard is it to learn? How good are its animation/rigging/character creation capabilities?
Maya Unlimited - Supposedly, everything works in Unity now. What about hair/fluid effects/fur/cloth - the things that it includes apart from Maya Complete? I noticed that all the models for the tutorial/example projects are made with Maya. Is there a reason why Maya was chosen above other programs? How does Maya compare in its ease of use with Blender or other modelling programs for character creation, rigging, animation, etc? Are its polygon manipulation tools about the same as Blender’s? I understand it has a paint directly onto a 3D surface capability - how well does this work?
Cinema4D - I haven’t heard much about C4D, but it looks like a fairly easy to use interface. Is this true - is it as simple to use as say Blender in animation, rigging, vertex painting, character creation, polygon editing, etc? What features does it seem to lack? What parts of it cannot be imported into Unity sucessfully? Are the expansion packs such as hair, cloth, fluid effects imported into Unity well enough to use in a game? How well does the painting directly onto the mesh feature work for texturing?
Lightwave - I have heard virtually nothing about it. How does it compare to other modelling programs, especially in terms of character creation, animation, rigging, etc? Does it have any kind of special texturing tool attached with it? How easy is it to use? Does it have any advanced tools like hair, cloth, or fluid creation, and if so, how well do they import into Unity? How difficult is it to learn to use?
If you have any experience using any of these applications, or any other ones that you would recommend to someone who is going to buy a first modelling application, please comment on any of the above questions. I appreciate any feedback I get.[/i]