Best Multiplayer Choice For Me?

Hi,
I’m developing a game which is going to be multiplayer-only (pretty much). I already do rent my own server for other purposes, so I’m assuming that finding something that will allow me to connect to my own server will be best?
There should be:
-Players’ creating accounts, storing and loading their account on the server and their details, including: Username, Password, Health, Inventory (it would be good if there was something that already handled loading stuff stored from the server, but if not thats ok)
-Enemies should be seen in the same place at the same time for all other players that are in the same map.

Does anyone know anything that will allow this?
Thank you

@centelleo
You could try using unity’s built in networking system unet. Here’s the documentation/manual to do so.

https://docs.unity3d.com/Manual/UNetSetup.html

https://forum.unity3d.com/threads/system-for-sending-and-receiving-messages-between-server-and-clients-on-the-unity-llapi.442782/

:slight_smile:

This is more for what would run on a client, and maybe even run on a -batchmode -nographic server instance of Unity. I’m not sure about creating accounts and storing that kind of data. I’m curious about that too, I’ve never worked with that sort of thing in a project.

Good luck on your endeavors…