We’re currently in the design stage of a multiplayer game, and have stumbled upon the question of which multiplayer middleware system to use.
The game is going to have to have serverside logic (so Photon is out of the question), though the game itself will be round based (but the rounds may be multiple days/weeks long).
We’re currently looking at uLink, Unity Multiplayer and SmartFox, though we don’t know which will suit best, and which systems have which advantages. Also we maybe left out an option.
Does anybody have an idea?
Nikita Makarov with Gateway Games