I’ve used Unity’s networking (NetworkView) a little. I DL’d Photon (free) which looks pretty similar. Any opinions on which is better, of if there is something else even better?
Specfically I need to sync more than position/rotation, but pretty much all game state. Script variables, material properties, the lot. Is there a drop-in kind of simple way to do this (I would guess it would use Reflection to figure out what to serialize)?