We’re wrapping up a project right now that is 95% 2D animation and GUI based, and battery life is a pretty significant issue for us. Are there any general optimizations we can run for extending battery life? We’ve already set targetFrameRate to 30, and Unity still eats device batteries like candy. We’re going from a 100% to 20% in just about an hour’s use.
What affects battery life the most? Draw calls? What can we do to squeeze more battery life from our devices? I’ve also noticed that the device gets hot after prolonged use.