I was hoping of adding a larger forest multiplayer map to our game. I did some tests, downloaded the free speedtree from untity asset store, a basic terrain, a mixed mode directional light and painted a few trees. Got maybe 45 fps because of too many set pass calls. Also the tree leafs moved when rotating head, looked very strange.
So what technique should I use to get 90 fps? Is it possible with Unity 5.5.1 and mixed mode directional light to make larger nature scenes?
I was thinking something along the lines of the map Zavod 311 in bf4 when it comes to the density of the foliage