Best platform to show your GameDev portfolio

Which do you think is the best choice to show your portfolio in an interview if you are a Game Programmer?

I don’t know if I should create a WordPress or stuck all my projects on Github.

I would say github.

Use github. It’s got code hosting and static site hosting making the perfect programmer-centric gamedev portfolio.

So, in the interview, the recruiter is going to view the code, but he/she is not going to play the game?

I don’t follow the question.

Not all recruiters are technologically inclined, so won’t read your code.
Not all recruiters will play a game.

Some recruiters might do both before the interview.
Some recruiters might do one or the other before the interview.
Some recruiters might do neither before the interview.

Regardless you can link to the game and code in your static github site so not sure how it relates.

Indeed, who knows what’s going to happen in an interview? That said, I doubt that they’re going to spend their limited interview time doing something that could have been done in advance. If your portfolio / game / code samples are of interest to them there’s no need to wait until you’re in the room before checking them out.

I would put together a portfolio based on the assumption that it’ll be viewed in your absence. It needs to be able to stand on its own. Then when it helps to secure you interviews, those are opportunities for you to demonstrate your strengths, attitude and so on in person.

3 Likes

Do both and link wordpress entries to gihub projects.
It’s what I did in early march and I have a job now.

1 Like

I was thinking on doing that. It seem the most presentable option so far.

Why not simply YouTube? Make a short demo of your best work with commentary and links in description.

Having your own website is a must-have for the more technologically savvy. If you aren’t a graphic designer, and don’t want to bother with building the website, just pick a CMS, find a template you like, and apply it. Drupal, Joomla, Wordpress, they all work pretty well, and which one you use is more a matter of preference than anything else. But having your own hosted site will give you your own space on-line to manage your own content and presentation. This makes it easier to present yourself and your projects in a positive light.

Using other on-line sources in tandem with your own web page is just fine. If you want to post some video tutorials or animations, put them on YouTube and then embed the videos on your site. Cook up your own associated YouTube Channel, why not, and put a link to it on your site. Put links to your personal GitHub contributions on your site to showcase your code, no problem. But at the end of the day, the way in which all of this is presented and organized is your choice, on your site.

1 Like

If you’re talking to HR or recruiter people, code to these people often just looks like nonsense they have no way of telling about from the scribbles of a preschooler. If they were good at code, they wouldn’t be in HR. You should have screen shots, gameplay videos, playable games, notes or dev blogs for how various systems you have designed work, etc. Think of it like you’re pitching your portfolio of games to a non-technical investor, when in fact the truth is you’re pitching yourself again to a non-technical investor.

When you go code heavy is when you’re talking to the manager of the specific development team, team leads, or individual contributors.

So in the end you really want both, but each targets a different audience at the company.