I am working on an app that has similar functionality on all devices, but completely different GUI elements for iphone, ipad and ipad 3.
How can I structure my code so the ipad 3 GUI assets are not included in my iphone build? Right now I am simply using an if statement to determine the screen resolution and then adjusting the GUI accordingly but this wont work when it comes time to publish the app.
Should I split my app up? I would really rather avoid fragmenting everything like that but I havent found any solid advice anywhere else.
Thanks