Best Practice for Level design with an external program?

I’m working on learning Unity3D and Wings3D - as well as others, and have thus far found both easy to use… however,
on importing pieces of a level into Unity and trying to match them up, I noticed that there were white lines between the pieces. No posistioning was able to “fix” the white lines, and they are a result of the model edges touching, not part of the models.

Would it be easier to import the pieces into a designed scene, then import the new level scene into Unity? Or alternatively, is there any way to remove the white lines generated by model edges touching?

White lines at run time? If you just have white lines in the editor, no big deal. You can turn on/off the display drawing the edges/triangles etc. If your getting issues with white lines at run time, it would indicate your textures are not lining up, or your objects are perhaps not snapped together very well - or, your objects are overlapping and then clipping in a way that is not looking nice in game.

I export fbx format, and, before I do all my objects are combined into max sized objects - so anything as closed to 32000 verts as I can get, unity will figure out the multiple objects for you, so you can get better optimization.

If you’re using Wings3D, what plugin would you recommend to do .fbx format? The white lines are thus far in the editor Game display, and I haven’t tested Runtime. So far, it’s just experimenting.

So it’s defintly better to export a level scene then individual level constructs such as buildings, etc? I know they (objects) can be named in Wings3D which helps distinguish them.

I’d suggest switching from Wings3D to Blender, since you’ll get FBX exports right out of the box with that… Although you can export a model from Wings 3D, bring it into Blender as an .OBJ file, then touch it up a bit, then use Blender as a passthrough to Unity.

If its showing in the game view, IE, while your playing in game mode, yes that would be at run time - so, if you can give a screenshot of what is going on, that would be helpful. Or even a quick web demo.

To be honest I’ve gotten very annoyed with Blender at times, it is not that intuitive to use - and nevermind that, I’ve discovered that sometimes it fails to detect sub folders - such as going into “My Documents > Models”, Models will not be displayed - or any other subfolder. In order to import to Blender, currently I have to put all of the export files into a top level directory that it recoginizes.

As for the white lines… turned out to be a texture issue. Solved by editing the texture to have a background color close to the other colors after finishing it.

Thats what I figured it would be Teonnyn, glad you got it fixed.