Best Practices for Map Environment Polygon Count in Mobile Games

Hi Unity Team and Veteran Game makers,

My team and I are working on a new mobile game, it’s a battle arena type game and we are wondering what the best practices are or recommended Polycount for a mobile game with these types of constraints:

10x10km map size.
20 Characters on screen
Character Polygon count = 700
Character with full armor Polygon Count = 2000

Our Map Environment would best resemble these types of games:

  1. Crash of Cars - https://play.google.com/store/apps/details?id=com.notdoppler.crashofcars&hl=en_US&gl=US

  2. Zooba - https://play.google.com/store/apps/details?id=com.wildlife.games.battle.royale.free.zooba

Target Mobile Phones: iphone 7 - iphone 12+ / Android Samsung 7 - Samsung 12+

Some people say there should be less than 1million max Polygon count for the entire map with characters included.

Let me know your thoughts.

Respectfully,
Alex

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