Hi everyone,
I’m currently working on a game project which name is Nulls Brawl Apk using Unity and I’m looking for advice on optimizing performance. My game is running smoothly on high-end systems, but I’m noticing some performance issues on lower-end devices.
I’ve already tried a few things like reducing texture sizes and simplifying models, but I’m still facing performance drops. Could anyone share some best practices or tips for optimizing game performance in Unity? Specifically, I’m interested in techniques for improving frame rates and reducing loading times.
Any help or insights would be greatly appreciated!
Thanks!
A short clip of your game or even a screenshot would allow people a lot of clues about what could be optimized.
You need to work out where the performance issues are first.
Unity has a plethora of debugging tools: Unity - Manual: Profiling tools
You didn‘t specify the systems or even OS. Optimizations for low end can be highly dependent on these details because they may have different bottlenecks (eg WebGL is single threaded, integrated GPUs are greatly challenged by post FX, mobiles have bandwidth / overdraw challenges, etc).
There are several Best Practices guides linked at the bottom of the Profiler Manual page that might help you get started
If you can show some screenshots with the stats window open I can help you figure out what’s going on… Also, let me know your texture budget as that affects VRAM usage and is not visable from the stats window. This stuff is easy for me. Let’s get it done.