Hello! Unity 5 newbie, experienced programmer, looking for the right way to handle what must be a common use case:
I want to show in my UI a list of networked gameobjects. Those gameobjects are all instances of a specific prefab. What’s the cleanest way to keep my UI list synced to the set of gameobjects as they are spawned and destroyed? I’m specifically looking for ease of maintenance and code reuse.
@sdebaun I have an ListBinder for binding ‘layout collections’. You can define you datamodel in plain C#, and then the control will automatically instantiate and bind your uGUI prefab to it. If you need any help, just post an issue to my github repo.