Added Part 1 of 2 for Local Multiplayer / couch co-op with gamepads
edit
You know what…there’s some really really ugly behavior when using UnityEvent callbacks here… I’m going to redo this tutorial and file a proper bug report. UnityEvent’s are called twice with the same phase for each action… and the Player Join event doesn’t consume the event so its extra confusing when your prefab is getting input before it has a chance to run Awake…