Anyone have thoughts on using .PSD or .PNG for my graphic assets. I prefer to use .PSD files so I can have my layers, etc. when I need to go back and edit or update the graphics. Is there any disadvantage for using only .PSD files, as opposed to saving what I need as a .PNG or other flat file for import? I’m not sure if this causes any slow down or larger file sizes when I ultimately create my game.
Previously I was saving my PSD files in a folder outside my project, then saving out a PNG when needed for the game texture folder. I thought it would be easier to skip that step.
I curious as to the preference of others when saving out graphic assets. Thanks for any input.