Dear Fellows,
after finishing some of the tutorials, especially the 3D platformer, I have learned, game development maybe seems an easy task, but in reality not, especially if you got the idea in you mind for a game, but right now you are sitting before a computer, the Unity screen is blank, as a white sheet of paper before a writer or a poet.
So, I feel exactly the same now. As a newbie I have no real experience but theoretical. Where should I start?
Could we put together an approximate workflow/pipeline for it?
Let’s have an 2D example. I would like to create a hidden object game. I have the idea (main game concept: hidden object. Main character: Robinson Crusoe. Main location: Robinson’s Island. Main task: help Robinson to escape the island). (I brought this example simply becasue BigFishGames recently published a similar game.)
So, if you are in a small team (vision guy/producer, graphic artist, programmer and a sound artist), where and how do you start? (I guess this could be similar to a one man teams as well).
Since I am coming from the video editing, film-making field I know very well how important is the right pipeline, the right work order. For example, first select the clips, and then create a rough cut and do not start with color grading, which is normally the final step, otherwise you loose time, and time is money, especially if you are paying for someone else’s time.)
The 3D platformer gives a quite good example, however I miss some part of the process…
Let’s try to be organized…
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Create the game design document.
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Share the document with the team members.
So far so good.
But my questions come now:
a. Should the graphic artist know Unity? Or is it enough if he/she works in Photoshop and uploads the files to our common server the files in psd?
b. In fact, what comes first? Creating the artwork or creating the basic scripts for the gameplay and using only low res, low quality art for this? And we final art comes only when the gameplay has been finished?
I am a bit puzzled. Should we create the skin of our model (the artwork) or should we create the bones and muscles (gameplay and scripts)?
Since in our preliminary team I am the vision guy, teams members ask me first. And since this is a totally newbie team we know that we will loose time until we learn our lessons to be learned, but still, if possible we would like to loose not so much time and working hours…
What are your best practices? I know some people in this community works alone but some of them works in teams. How do you organize your workflow, you pipeline, work order…
What are the major steps/milestones in Unity game development? From Alfa to Omega…
I would deeply appreciate any advice…
Many thanks,
Jules