best practices when upgrading Unity (preventing crashes)

for the second time (i had the same issue when upgrading from 3.5.4 to 3.5.5) working on my (quite big) project after upgrading from 3.5.5 to 3.5.6 i get strange behaviors that ends with Unity crashing (out of memory most of the time)
i see the shaders flickering the textures… long times to change scenes…

so i was wondering: should i re-import every assets?
how can i be sure that everything is compiled perfectly for 3.5.6?
i see that there is a new PVR Texture Tool… should i recompress all my textures?

what is the mandatory todo list when upgrading to a minor release (hopefully to fix previous bugs) :slight_smile: ?

thank you

stefano

well… i actually managed to solve my issues reducing textures size and reimporting all…