Hi,
I am not sure where this question should go but are there any “correct” (or better) ways to do things with procedural meshes? I have questions on how to go about making:
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How should I spawn plants, rocks, etc?
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Pick a random vertex per chunk and check if the normal is facing up.
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Pick a random place and raycast to find a random spot.
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How should I deal with spawning animals and NPCs?
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The same as above?
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How should I make water?
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I don’t have many ideas for this one… should I be making a mesh? or shader?
Thanks for the help, feel free to suggest your own ideas.