hello everybody, i want to know what is the best practise under unity3D to get the maximum of graphics quality (with a quality setting is already Fantastic )? texture size or choice maybe ? lignthing ? 3D models Quality OR details ? can unity render this ? thanks you all
Could you narrow down your question, please?
i mean what we could do as thing to get the best Graphics under unity for new generation of Consoles or PCs, i mean pushing Graphics quality to the maximum ?
if textures details and 3D models details what is the limits and the cost and risks of doing that ?
Asset Quality is the largest factor. Reference art rates and time estimates here.
Still not really clear on what you want to know. Input beautiful assets, Output beautiful scenes. Not complicated.