Best practise for P2P multiplayer ?

Hello everyone! I’m new to gamedev and i want to make coop game. I think making server logic by tutorials is’t optimal decission. So i want to know, what is the best practice to develop p2p ? Maybe some packages, maybe something i defenetly should’t do, maybe some security tips. Thanks!

All networking is inherently server-client architecture wise, unless you opt into a very specific solution. I think Photon has one that‘s p2p.

There is no security for p2p game hacking really.

Best practice: pick one that‘s popular. Read the manual, implement their examples, make prototypes, experiment, learn.

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